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What Grinds My Gears
The fact that completing a dungeon as fast as possible now takes 3 days instead of just 1
Oh yeah, Family Guy is somehow still on the air.
That bad show is still on air... Why?
I think "How" is more appropriate.
Going back to the original post, I think it's good a dungeon has the possibility of taking the player a little longer to complete. Aside from the extreme lack of SP giving items and how easy it is to run out of it, it's another barrier of "If you wanna rush this game, prepare to be frustrated.". It's possible if you're that dedicated though. But if you're all out of healing items and SP and everyone is injured, I advise you not to make a mad dash for the next safe room. You'll get caught and end up taking a few steps back in terms of progress.
**OP could also mean the process such as recon, securing a route, and then after sending out the calling card, I just realized**
Hey 🅱eter
I prefer it taking more days honestly, it means you actually have to fucking do it and not waste time and think 'oh ill just get to it at the last second'
I'm good enough to get to the end of a palace in a day with enough SP to last and can take some of the bosses. I'd be fine if it was get to the end of the palace then take the next day to go beat the boss but it's do the palace, day 1, send the calling card, day 2, beat the boss, day 3. Why does getting ready for a boss fight have to take 2 game days in a game where doing all the Confidants and leveling social skills is already hard?
I honestly don't mind. I like taking Palaces slow
It's about conserving game days.
Does anyone wanna grind my gears?
( ͡° ͜ʖ ͡°)
Greetings, my 🅱️al 🅱️eter
I like to just secure the route to the Treasure all in one day. If you stock up on healing items it's not so bad. SP adhesives are incredibly helpful too