Chapter Three: Once a Commotion
<center><b>(Toki)</b></center>
You are casually pulled through the semi-existent door then dumped in the center of a bustling commercial and entertainment district. The door dwindles away as quickly as it came, revealing several department stores, restuarants, and entertainment spots that are housed within tall, multi-tiered buildings. According to many of the massive signs alongside the buildings, the busy scramble intersection in front of you pedestrians is the only thing keeping you from the latest in pop culture and dining. But, among all these buildings one dominates the skyline with "Sunshine City" emblazoned on its front. You have arrived at a true metropolis that claims both directions with more buildings, more people, and more cafes then you can possibly count.
If you look behind you will see, Ikebukuro Station, the normal entrance to this urban beast. Empty-handed passengers stream out of the station while package laden passengers stream into the station. Behind the station is even more city with faint hints of green that can be picked up from where you are.
You may have wanted to choose where to go first, but before you are given a choice you are dragged into the chaos that reigns in Ikebukuro.
<i>Ceeeeeelllltyyyyy!</i>
A tall young man wearing a bartender suit and blue sunglasses yells this as he breaks through the wall of one of the buildings across the street. The man furiously huffs while carrying a vending machine with only one hand and stopping an incoming car with his other free hand. He makes no additional moves to hurt anyone, but the once peaceful pedestrians around him instantly run for cover or pull out their phones to record the scene. It is not obvious at first what the man is chasing, but as he looks around you spy a few black tendrils comprised of a shadow-like substance crawling toward him.
As the tendrils grab around the man's ankles the body of a woman forms on top of another car. The body manifests from the same material the tendrils are comprised of and the body is equipped with black medieval armor. Most unusual though is the body's lack of a head above its neck. Instead of a head there is only shadow-like substance dripping from the body's open neck. The body should by all counts be dead, but instead it readies itself from attack by forming a scythe between both its hands.
Before the man and the body can fight in the scramble intersection one final challenger arrives in a speeding car. This new mystery person drives the car into the one that the man stopped and quickly jumps out as his own car lights on fire. You can see the third challenger is a young boy seemingly ten years old in a casual brown suit. By all accounts, the boy looks like any normal child, but if you pay close attention you would see that the boy is uninjured after crashing the car.
With the man, the living body, and the boy together in the same space all time in the scramble intersection seems to have gone still. The three size each other up as the intersection empties of any normal life save only for the thrill seekers that want some quick fame.
Intermission Two
<center><b>(Everyone minus Toki)</b></center>
You are back in the velvet hotel room with your friends and Walton. Time to recuperate, train, sleep, buy up bitcoin, or make conspiracy theories. The amenities you have already been used to are readily available with a helpful addition.
A spa!
Now you too can look as chill and relaxed as the enemies that have pummeled you.
The spa is located at the very end of the room wing.
It is European style with open pools of various temperatures from burning to nordic ice bath. Past the immediate pools is a grandiose lake with seats near the water and brilliant sunshine overhead. If you aren't a pool person then there are resources available for facials, acupuncture, and messages.
Throw your cares away!
Chapter Two: A White Century
You are abruptly dropped with your companions at the center of a large gathering of people. Gone is the pretty spacious elevator from which you entered, now replaced with a high profile antechamber decorated in the finest of luxuries.
From where you have fallen you can see ostentatious couches, marble animal statues, and paintings dating back to a classical era. The calm melody of a fine German piece of music waft in accompanied with a wiff of orchid and rose. The soft peals of water from a fountain within the room sometimes overpowers the music, but both sounds never become too overpowering.
Laughter and light bits of conversation are also sprinkled about from the mouths of people wearing vibrant, decorative masks. Upon your arrival some of the people had filtered around you and your companions in a circle and are now discussing this random occurrence in harsh whispers.
Their masks occasionally leaping up with their facial movements and their fancy, frivolous style of dress putting what you are wearing to shame. These people don't even bother to help you get up as they chat on and on around you.
At the furthest end of the antechamber is a regular sized door decorated with perfect white orchids. It would have been easy to reach on a different day, but the circle of people and the rest walking about could easily slow you down.
Intermission One
<center><b>(Toki, Alphinaud, Cait, Pancake Knight, Niko)</b></center>
You fall out of the elevator you originally entered and land on a heap of your own comrades. A pomegranate rolls away from the pile and lies within arms reach.
If you were to look around you would see the faces of the people you previously left behind. In front of you stands Walton with an unreadable expression on his face.
Around you is the lobby from which you started your journey.
The only object left from the trip is the lone pomegranate on the floor.
<center><b>(Everyone Else)</b></center>
You are able to see your formerly gone companions drop out from the elevator. They seem intact and what they started with is there, but one companion is missing.
The screens that let you observe the journey shut off for now.
Chapter One: The Philosopher King
<b>(Pancake Knight, Cait, Sam, and Toki have arrived)</b>
You materialize along with three others in the middle of a crowded marketplace. There are no traces of the elevator left and the surrounding mobs remain blissfully unaware of your sudden appearance. The general pushing of the crowd indicates that you are tangible, but no one raises a fuss.
If you were to look around you would see plenty of happy people with impossible shades of hair going about their day. Each person strolling from one wooden stall to the next and checking out the available wares. There is also an apparent trend among the people of wearing simple or elaborate robes paired with sandals. Some of the robes are equipped with various symbols or items of jewelry making you and the others stand out like sore thumbs.
Overhead the sun casts an oppressive heat on the place making the sea of white tarps above the stalls almost glow. While the brown adobe buildings behind the stalls look paled in the morning light. The sun has the most effect on a tall, glass tower in the distance which is almost painful to gaze directly at.
Not that anyone does so already preoccupied in the mundane rituals of the day.
At the end of the marketplace are a flight of stairs heading up from between the buildings. However, the stairs are occupied by a swath of men decorated in scaled armor with rapiers at their sides and a tall humanoid dragon-like man.