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What makes a setting compelling?
Most of my topics such as these have focused on the characters within a story, after all, as the main actors they are a large part of what makes a tale enjoyable. But this time, I’d like to take the spotlight away from the characters and focus on the world they partake in, the setting to our tale if you would. Of course, as there are many types of stories, there are just as many settings and each one can bring its own charm. Of course, that makes this much, MUCH harder to pin down, as the settings can be easily and dramatically changed. For now, I’ll simply post a few of my cardinal rules, and you can expand upon the thoughts. 1. Consistency is everything. When writing a story, there can be all sorts of interesting and unique premises and twists, however, one thing I always find to be important is for the premise to remain consistent throughout the tale. They set down the general rules of the world in question, and run with it from there, using the characters and events to push the story further. 2. Limitations. As with characters, the world itself needs boundaries as well to help keep it interesting and allow for conflict. For example, one classic story is that of two countries fighting over limited resources, the limit here is what allows the story to take place. Of course, if you then turn this around late in the tale, you’ll get an unsatisfactory conclusion to what might have been a great tale. As always, remember to share your thoughts below, I may not reply for a while as it’s time for me to return to the grind, but give it some thought, and if you have anything to restate or comment in another’s, go for it.
In my opinion, the setting should be able to suit and enhance the plot and meaning of the work. For example, Hogwarts is a magical school for a reason. If it were an ordinary school comparable to ours that just taught wizards, it wouldn't invest us in Harry's true connection to the magical wizard world. With this magic castle, we and Harry are taken to a world different from our own, and discover Harry's place in the world with his new "family." Furthermore, a setting can exaggerate existing plot-relevant things. For example, in The Hunger Games, Panem is a dictatorship built after America's fall. The irony of a dictatorship taking over a once-free country exaggerates Panem's "unfairness," and thus makes the reader want to see Katniss overcome this.
Rules for me. If a story sets up rules for whatever story or powers, etc, they've got to follow them and can't just conveniently break them for faux or easy drama, or a quick resolution. That is the definition of bad writing to me, when I notice loose rules or immediately breaking them for convenience. Also, if a story or setting has no rules, then there are no actual stakes in the narrative. Because literally any sort of Deus ex machina could happen and there's no tension.
It needs to be easily understood if it doesn’t operate the same as reality, and if we’re doing the whole “character from another world” idea we need a good reason for said character to be in this setting.
Honestly? I think characters do a lot in making the world. Since just a town in the middle of nowhere would mean nothing if you didn't then fill it with characters who flesh it out and make it memorable. Though I do think if a setting doesn't keep consistency within the setting, and if the setting comes off as too bland (looking at you, Generic Fantasy World) then no good characters can save it.