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5 Ways to Improve Persona after 5?
1. Add Yuri
2. Add Lesbians
3. Add Girls Love
4. Add Shoujo ai
5. Get rid of the mouse transformation bullshit.
No no no, keep the mouses. I don't mind the rest.
To do that, you must:
Add FemMC
One thing is make everyone romancable
DESTROY THE MICE
1. No more Ohya
2. FeMC
3. Dating Grills
4. Better Negotiation
5. Keep doing what you're doing
Okay first off
Ohya is good
1.make mementos less boring
2.make Mona romance option
3.gay romance
4. Choice to be a microwave
5.make Shud president
I mean Shido president
Mishima please delete the Phansite
Excusme did you say romance option with Morgana? Please let me explain that is BEASTIALITY
make it into a rts
those 5 are useless, here is mine:
1.Female protagnist
2.new story
3.new character
4.hifumi being a phantom theif
5.morgana having his human form
Useless? Get off my topic. You have offended the queen.
Also this topic was intended to make improvements to games AFTER 5, not 5 so
remove thy Hifumi, she sucks anyway
@Hibiki it is anyone's opinion though.
Remove Mona
Besides, Hifumi can't be a Phantom Thief since her entire concept was given to Makoto, Hifumi cannot work as a Phantom thief while Makoto exists.
This discussion sucks someone delete it
1) More endings.
At the end of the game, it barely feels like your choices mattered outside of the most super-important conversations. Plus it gives great replay value. Catherine is a great example so I know Atlus can do it well.
2) If you aren't adding gay options, stop it with the 'older women' romances, please.
Atlus looks like a hypocrite when they aren't willing to add gay options but sleeping with your teacher and your doctor while in high school is A-OK.
3) Player customization out-of-dungeon
Even if it was just putting on different outfits or trinkets. People always love this.
4) Bring back from P2/P1 party members being able to have different personas in battle than the one they start with
Even if it was limited like they could only use personas of their arcana (like Ann can only use lovers arcana personas) or personas that didn't 'suit them' were weakened/could disobey/cost more SP/etc... This would make every party member more useful.
5) Your equipped Persona can cause things to happen out-of dungeon (like new dialogue options).
Like if you have Mara as your equipped, in conversations you can say really out-of-line pervy things that aren't available otherwise or just arcana based things like having a hermit persona equipped during exams gets you better marks.
@Hibiki i was thinking about that, actually lets say that it takes an event after persona 5, maybe we can say at the TV world (as long that it exist), where we can meet hifumi's shadow there, and i don't know how the story continues like that.
that's my idea.
Here's how you REALLY improve the series after 5
1. Bring back the grid system
2. Make negotiation obtuse as hell so not even a guide will always be right
3. Bring back collecting Persona cards like in 2
4. Go back to sprites. Who needs a big budget and fancy 3D models?
5. Make time progress in game like in Shenmue

Click to load youtube video
@Delta-M: Persona cards are dumb. Stop that. So is the grid.
I don't understand why people think p1/2 negotiation was obtuse all you do is pick a response based on given personality traits with loads of room for error, way better than SMT and p5's dumb questions that can get you killed if you don't answer vague bullshit correctly. A bunch of the 'correct' answers are questionable for the given personalty types of certain demons anyway, or in the case of mainline SMT, sometimes complete chance!
The thing about P1/2 negotiations though is you CAN use a guide to always be right. The negotiations in 5 are actually hard to get right consistently for me because the "right" answer doesnt always seem to work
I was just making a joke pixie. I'm right there with you in having no issues with the P1/P2 negotiation system. Playing normally with a piece of paper and a pencil/pen you can pretty easily figure out what does what in P1. It's been awhile since I played P2 last and I don't remember ho much different negotiation was. I just know that the group negotiations were the best thing and should never have left.
That list sucks.

1. More mice
2. An increased amount of rodents
3. a larger quantity of small mammals
4. an abundant amount of the smaller relatives to rats
5. More useless food and drink trivia