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Kabukicho -Shinjuku's Sleepless Town-
&quot;This way kitten.&quot; <i>A mysterious-looking girl beckons the pair from the left alleyway, which hasn't been cleaned in such a long time trash has started to pile up near the dumpster. The girl is wearing a rather fancy dress to be found in this kind of place, carefully hiding her left eye behind her bangs. Still, there's an air of confidence about her that suggests this isn't her first time visiting the area.</i>
Kabukicho -Shinjuku's Sleepless Town-
&quot;Do I look that lost?&quot; <i>The girl raises an eyebrow, giving Amy an inquisitive glance before kneeling down to pet Morgana.</i> &quot;No, I'm actually a regular here. Bit of a rough crowd but you can have a lot of fun if you know where to look.&quot; <i>The girl chuckles to herself before speaking affectionately to the cat.</i> &quot;Those mean thugs were after you weren't they? Don't worry, I'll make sure they get what they deserve.&quot; <i>most of them had already ran off, but that was fine. The girl remembered seeing them in the neighborhood a few times before, which meant they wouldn't be hard to find later.</i>
Kabukicho -Shinjuku's Sleepless Town-
&quot;Hm?&quot; <i>The girl looks back up at Eimi, as if having just been reminded of their existence. But at the very least they were helping the kitty, so she couldn't have been too bad of a person. So the girl deigns to stand back up, returning Eimi's bow with one of her own.</i> &quot;My name is Tokisaki Kurumi. I see you're friends with this little guy?&quot; <i>The girl asks Eimi while bending down to pat Morgana on the head. Unfortunately their little meeting was interrupted by the presence of a spirit who practically radiated energy. Kurumi gives the child a friendly grin, maintaining a calm and friendly tone</i> &quot;Well thank you very much then. Personally I preferred part three's simplistic nature and complete formula rewrite, but its hard to hate the classics even if part one ran a little bland.&quot;
Sun Mall: Late Night Wanderers
&quot;Much appreciated sir.&quot; <i>Kurumi respectfully bows to the employee, thanking him for the directions before heading out. These kind of stores were usually just filled with junk anyways, but their directions did give the girl an excuse to get closer to something more interesting. An opportunity they'd be remiss not to take. So Kurumi calmly walks over to where Hikari and Kazuo are talking, reaching behind Kazuo to grab a book to investigate closer, only to bump into his shoulder on the pull back. The girl quickly steps back, holding the book tightly in one hand while bringing the other close to her lips</i> &quot;Sorry. You seemed busy and I didn't wish to interrupt you.&quot;
Sun Mall: Late Night Wanderers
&quot;Ara ara. I can't go around revealing all my secrets can I? As a girl surely you understand&quot; <i>Kurumi jokingly asks Hikari. For better or for worse, this was as far as she was talking for now. As long as they went in groups it would be fine after all. Kurumi gazes deep into Kazuo's eyes. Saying nothing for a few seconds, only to answer by brushing aside her bangs for a second as she turns away. It was only a glimpse, but Kazuo would doubtlessly notice that her left eye was bright yellow in color. A more perceptive person could make out the clock-like pattern within it. A pattern that already counted down to read 11, with the small wedge between 11 and 12 o clock seeming dimmer than the rest. With that, Kurumi starts to walk away from the Occult store</i> &quot;Your friend has the right idea. My time's rather important, so I'm going to find something to eat.&quot;
Sun Mall: Late Night Wanderers
&quot;Hm?&quot; <i>Seemingly clueless, the girl gives Kazuo an inquisitive glance, walking around him and leaning in an attempt to make eye contact with the boy</i> &quot;Is something wrong? I promise I won't bite... Yet.&quot; <i>The girl lets out a lighthearted chuckle, not caring about the presence of others in the store.</i><div class='edited'>(edited by -Nightmare-)</div>
Sun Mall: Late Night Wanderers
&quot;Ara ara... Such strange people.&quot; <i>Kurumi remarks before heading out for good. She'd never found anyone who seemed excited to be eaten. It was actually kinda disturbing, but they doubtlessly planned on fighting anyways. Unlike Hikari, Kurumi feels no need to reveal anything about herself at this point. Instead the girl has nothing left but to leave the mall, vanishing into the shadows as soon as she's out of sight. It was then, the hunt would begin.</i>
Kabukicho -Shinjuku's Sleepless Town-
&quot;Ara are. This city sure is full of surprises.&quot; <i>Kurumi lets out a light chuckle as she continues watching Eimi. She wasn't the first person Kurumi'd met, and the girl doubted they'd be the last. But that was just fine by her.</i> &quot;Can't a girl hold onto her secrets? Look too deeply and you just might get bitten.&quot; <i>Kurumi flashes a wicked grin, a look of hunger briefly crossing her eyes before she closes them to let out another high-pitched laugh. With only that last ominous warning, Kurumi passes Morgana off to Eimi as she walks in the direction the four thugs ran in.</i> &quot;I'm off to eat. Take good care of the little one now.&quot;
Sun Mall: Late Night Wanderers
<i>For now Kurumi browses the occult store herself. It was mostly stuff about myths and summoning demons, or those knockoff skulls they swear will let you talk to your deceased grandma. But none of that stuff seems to have any real power to it. The girl overhears a bit of Hikaru and Kazuo’s conversation, which brings a grin to her mouth. But she knows better than to butt in. Instead she walks up to the storekeeper to ask</i> “Pardon me, but you wouldn’t happen to have anything about Spirits in the back, would you?”
Sun Mall: Late Night Wanderers
OOC: Oh, well if we're talking from a game balance perspective then its important to remember that power is relative, you can have games at a high power level (like Yugioh) or a low power level (like Magic) and have both be perfectly balanced. From a gameplay perspective, what matters is that the developers maintain a clear vision of around what level every card should be at and keep most of them in that neighborhood. (though of course some pieces simply aren't meant to be used, like all the 3 mana 3/3 vanillas Magic keeps printing to shove lore on.) Of course, this is more of a play than a card game. What one's abilities are is less important than that they not disrupt the narrative flow of a story. Just ask any D and D player and they probably have a few horror stories of people completely disrupting the flow for the heck of it. Heck, its so common that a third of the alignment chart and Rogues in general are memed about because of it.

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