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Let's share our games
This is more common in the chat, so I thought we could do this here. Share your games you'd like to invite others to play with you, if possible. Great way to form tighter bonds and make new friends, I think. I'm pretty casual myself, but I'd like to find Pokemon battles on Y or Fire Emblem, Awakening or Fates, for 3DS. Or someone to play GTA Online with on PC. I do have a PS3 and PSN account, but I don't know think I have any co-op games for that. Post games you'd like to invite others and reply to others if interested.
As a card game nerd, my primary suggestion would be Shadowverse, an online CCG that is fairly easy to free to play thanks to the generous developers. On another note, Digimon Links, because apparently that's a thing and no one told me
I got Paragon and Neverwinter on PS4. Both are free and don’t require PlayStation plus to play online.
As I'm sure people can pick up on, I like fighting games. Hell, I've gotten quite a few friends games just to play with them. I mostly play BlazBlue (Obviously), Guilty Gear Xrd Rev2 on PS4, UNIEL on PC, and P4AU on PS3 and 360. I do have all the 3DS FE games, though only two are multiplayer. Sad! Of course, I do have other games, I'm a pretty shameless Destinyfag so if anyone plays that then hmu. Otherwise, if there's a multiplayer game that interests me I might buy it just to play with people.
I play Smite, Maplestory, Final Fantasy XIV, and Don't Starve. Currently I still struggle to find people to play Smite and Maplestory with me. Especially Maplestory. But alas, I must be heavily drawn to a game that barely anyone plays. Well... barely anyone I know anyways.
I do have all the 3DS FE games, though only two are multiplayer. Sad! Which ones? I've never actually tried FE multiplayer. I have Awakening and all of Fates. The remake one after didn't impress me. Shadows, something.
God Eater Resurrection and 2 Rage Burst on PC, as well as BlazBlue CPEX. Persona Ultimax on PS3. Might have other games that have multiplayer, but I usually don't do multiplayer games so if they are, I don't know it.
I play Final Fantasy XIV Heavensward and Fortnite right now. The last one is F2P so... I have another games but they're single player. I'm "RPG-maniac".
There's a huge XIV community on this site. And by huge I mean like two people but hey that's a lot for one specific game. I dabble in it when I feel like it. Lately it's been mostly WoW and Minecraft for me. Er... the Minecraft is because a twitch community I'm in set up a server... not because I actually play the game a ton or anything.
Multiplayer i have too ffxiv, blazblue Centralfiction, Gta v all on ps4, i also have MKX but i haven't been playing it recently. I have pokemon sun on 3ds. I might look for other games i have because rn i don't remeber them all.
(edited by Akechi_Kun)
Haz talked me into trying fighters and I'm actually liking em, namely BBCF on PC and some P4AU on PS3. Like Gamma I enjoy Card Games to an extent, Yu-Gi-Oh is the only one I have much experience with tho. Played some Shadowverse too but not much. And Hibiki got me to actually play GE so there's that.
I've gotten back into GTAV recently since there is new stuff and rockstar reset all my money so I have to earn some now to do the new stuff, that's the only multiplayer game I've played recently since I've mostly been playing Danganronpa v3 and A Hat in Time which are both great games. I own a lot of different games and have 150+ games in my steam library and own pretty much every decent game released on the Nintendo Switch.
well, i love ffxiv and i do wish to play smite, but only have it on the X1 and will actually get it on PC when i get a good one. and there is indeed an ffxiv community here. speaking of, time to advertise again
Which ones? I've never actually tried FE multiplayer. I have Awakening and all of Fates. The remake one after didn't impress me. Shadows, something. Awakening has a little multiplayer mode where you choose 3 characters each and battle against 5 enemies or so. The latter ones can get... pretty freaking infuriating. Fates has online PvP between teams of 5, which is pretty cool, but also filled with hacked units unfortunately. Honestly it gets pretty boring after the first few matches, but that's just me. By the way, if you care about more than just gameplay in regards to your games, give Fire Emblem Echoes a shot. It's definitely worth your time if you enjoy good characterization, good story with world building, and kickass music. Anyways, I do try to do my best with competitive Pokemon, both with Showdown and in-game, so I guess hit me up if you're interested. Other than that, I have Smash 4, Terraria, Mario Kart 8, and, uh... that's about it. My library of games isn't really too diverse, unfortunately. Blame my lack of time with a good PC, I guess.
Let’s see here... PUBG, Centralfiction and the GE games on PC are what I’m into right now (Also Elsword). Got Borderlands The Handsome collection, those PS+ games too on PSN. EDIT: Oh! Got Smash on my 3DS too.
(edited by IamThou)
Which ones? I've never actually tried FE multiplayer. I have Awakening and all of Fates. The remake one after didn't impress me. Shadows, something. Awakening has a little multiplayer mode where you choose 3 characters each and battle against 5 enemies or so. The latter ones can get... pretty freaking infuriating. Fates has online PvP between teams of 5, which is pretty cool, but also filled with hacked units unfortunately. Honestly it gets pretty boring after the first few matches, but that's just me. By the way, if you care about more than just gameplay in regards to your games, give Fire Emblem Echoes a shot. It's definitely worth your time if you enjoy good characterization, good story with world building, and kickass music. Anyways, I do try to do my best with competitive Pokemon, both with Showdown and in-game, so I guess hit me up if you're interested. Other than that, I have Smash 4, Terraria, Mario Kart 8, and, uh... that's about it. My library of games isn't really too diverse, unfortunately. Blame my lack of time with a good PC, I guess. Those cheaters ruin it for everyone. I don't hack either FE or Pokemon, so a battle between us might be fun sometime. I haven't gotten to Revelations yet though. Still on crazy hard Conquest. Birthright is pretty well completed though. I could grind at least in that. I bought Shadows and immediately returned it. Very disappointed in it. It was a remake of a much older game, which I knew, but they didn't really do anything to it apart from grahical updates, and that one turn back 1 turn mechanic. No pairing up, dual attacks, or support that the 3DS games introduced. That would be like the Pokemon franchise remaking games but not using the current battle systems too. Like, why bother then?
Gin
Anarchy Reigns, Soulcalibur V,P4AU, Borderlands 2, Blazblue: CF, Dynasty Warriors 8: Xtreme legends. Since my PS3 is the only console that I have that works, that's about it. Apart from Smite in the PC, that is.
I bought Shadows and immediately returned it. Very disappointed in it. It was a remake of a much older game, which I knew, but they didn't really do anything to it apart from grahical updates, and that one turn back 1 turn mechanic. No pairing up, dual attacks, or support that the 3DS games introduced. That would be like the Pokemon franchise remaking games but not using the current battle systems too. Like, why bother then? It's not to say they didn't update it, they did tweak some accuracy and damage values, as well as some very needed quality of life changes. (Seriously, fuck 1 movement in sand) They also added the weapon art system, which is honestly the best skill system they've ever implemented. I definitely understand how the lack of the Pair-Up and Dual Attack/Defense systems could be jarring to a player who's only experienced the 3DS FEs, but if you're used to playing the older games, Echoes feels right at home, honestly. I can't say I don't enjoy the Pair-Up system, but I can't say I'd mind if it took a break either. Also, fyi that Mila's Turnwheel can actually go back in turns infinitely, so at any point you could rewind the battle to the first turn if you really wanted. It's honestly really useful if you screw up a turn or get bad RNG. That said, the game has some archaic and terrible map design, but it also have some of the best story and characters in the series. It's a shame they decided to be so faithful to the original, but at the same time, they updated it in a way that doesn't make it too terrible to play, so long as you give it a proper shot. If I had to give it a comparison, it'd be with the remake of Mario and Luigi Superstar Saga that just released. It was mostly just a graphics update, but it added a few new features that make it fresh.
It is frustrating as all hell to play on Lunatic with permadeath and then play a chapter for 2 hours, only to get someone killed and have to restart. So that turn mechanic would be nice, but only limited. If it's infinite, then there's no challenge. It's frustrating as I said, but that's really the fun of it too. And it's epic when you finally do it and reward it, and it makes the stakes of the story all the better. The pair up in Fates was perfect to me. In Awakening there was really no reason NOT to pair up at all times. All I wish FE would remove are hit and dodge rates. Get rid of them entirely and have everything hit all the time. Pure strategy. I'm so tired of my 94% accurate moves missing, while the foe who's at 21% hits 3 times in a row.
(edited by TogoSystem)
It is frustrating as all hell to play on Lunatic with permadeath and then play a chapter for 2 hours, only to get someone killed and have to restart. So that turn mechanic would be nice, but only limited. If it's infinite, then there's no challenge. It's frustrating as I said, but that's really the fun of it too. And it's epic when you finally do it and reward it, and it makes the stakes of the story all the better. The pair up in Fates was perfect to me. In Awakening there was really no reason NOT to pair up at all times. All I wish FE would remove are hit and dodge rates. Get rid of them entirely and have everything hit all the time. Pure strategy. I'm so tired of my 94% accurate moves missing, while the foe who's at 21% hits 3 times in a row. Well the turn back can only be used so many times per chapter/dungeon. It starts at 5 iirc and goes up to 11 depending on how many Cogs you find scattered through out the game. And to be honest, going through the postgame dungeon (And even just the final battle of the main game), I ran out of turnwheel uses by the end. And I get the frustration of hit rates, but that's really a part of Fire Emblem that makes itself... it. Without that, it's pretty much just Medieval Advance Wars without any of what makes that series fun. A lot of the strategy of Fire Emblem games comes from changing those hit values in your favor as much as possible. Without hit values, you could really just slap a unit in the front lines and attach a healer to them, and you'd be good to go for whatever comes your way, so long as they can't kill you in one hit. Now Fire Emblem Heroes managed to pull off the no hit chances, but I honestly can't say I think that type of system would work on a console Fire Emblem game with permadeath.
Wow. Either that must be crushing difficulty or you weren't playing so well. I'd probably be good with just one redo per match, but even then, it would kind of cheapen it for me. But that's what I mean about the hit rates. You do everything possible, pair up, surround by allies, rally, change your weapon, lower their hit rate as, low as possible... 10% or less... And they still hit. That drives me up the walls. Most bosses have absurdedly low hit rates for you. 30-45% at best. I've tag teamed them with 10 members straight, at 33% only 1/10 hit. Yet whenever I'm up against a foe with that same rate, they hit 6-7/10 times. And you can't tilt the odds anymore in your favor and it's still that skewered. I've heard from others to +20% to enemies and -20% to you for a more accurate rating, but my problem is, why not just show the accurate ratings in game? Considering 99% of fans mention this, it's clearly not accurately tuned, intentional or not.
(edited by TogoSystem)
Just don't let people die. Kidding, it's for tension. RNG is an important factor for considering your tactics, weighing your options. There is no point in strategy if there is no risk. You could also just be like me, and if someone dies, deal with it. Don't reset. It's my fault they died, not a random number.
I'm a sad fucking weeb so I play Love Live! School Idol Festival
Just don't let people die. Kidding, it's for tension. RNG is an important factor for considering your tactics, weighing your options. There is no point in strategy if there is no risk. You could also just be like me, and if someone dies, deal with it. Don't reset. It's my fault they died, not a random number. No go. I like to fully explore games and characters, letting them die would mess that up. The risk is I have to play this long difficult round perfectly. And in FE, they take hours. I played one round in Fates for over 4 hours. One mess up, all over. I don't think that cheapens it either. I'd be out of units if I just let die. Not saying I'm terrible, just that I'm a trial by error learner. And if that happens I'd have to replay the entire game again anyway. Same thing, just 100x more of a waste of time. That level of tedium would probably make me fervently dislike a game too. The simplest way to put it is: The technical game over in FE is the protagonist dying. I play it as game over if any ally dies.
(edited by TogoSystem)
Even so, RNG is vital to many RPGs. Especially in turn-based strategy, which adds another risk you need to calculate. It's also very important for balance. Take Pokémon Conquest for example, since it's my most-played strategy game (well... DeSu counts too, but it doesn't work as a good example). If you could, say, spam Hydro Pump without missing, you'd cheese a good chunk of the game. Goodbye Fire-, Rock-, and Ground-types! However, since there's a chance to miss, this "spam x to win" tactic isn't entirely viable. This adds another layer of depth and forces you to think on your feet.
(edited by Cait_Sith)
I don't have a problem with that aspect. I have more of an issue that the numbers presented rarely seem to be true. If it actually was 40%, I'd risk it. But it feels closer to 15%, which devalues all my strategy into biased luck.
So you're unlucky. 99% accuracy doesn't mean 100% accuracy. If you have 99% accuracy and you miss, it will feel like you're cheated. You weren't. Welcome to maths.
I actually go into everything assuming I'll miss, but it still doesn't help with strategy. It means it's just luck, doing it again and again until I hit. My issues stem from dodging more so then attacking. As I said, when you have a hit rate on a boss at 33% and you swarm him, you miss a lot less than 33%. And when I'm on the defensive, everything is on my side, enemy hit rates are as low as they can possibly be at this point in the game, 18-25% and I get hit literally 3/5 times. I'm telling you the presented rates do not ring true to me. The luckiest I have ever gotten, once mind you, was an 80%+ dodge. Once, ever, with how many battles I've ever fought. That is not proper maths. I've lost count how many times my own 80%+ attacks miss, however.
(edited by TogoSystem)