Moving about my process of breaking my weapons and replacing them with anything that litters the ground, I proceed to move on, only to get blown up by a giant laser out of nowhere.
Frustration setting in, I see that this thing has taken my life, and I see a long list of quick saves. This starts tingling my spidey senses in the back of my head, as my head keeps trying to signal me as to what that small detail was, but I ignore it, and manage to work around the insanely over powered enemy guarding the shrine that I'm forced to do in order to get that trusting paraglider that lets you break the fall damage in the game.
Which is ridiculous, mind you. Drop four feet, lost 5 hearts.
Drop 600 feet, and tap the glider button a second before crashing, no damage.
Kay. Moving on.
Side note: Your drunk Uncle Fred, 15 tequila shots in, drives better than horses control in this game.
Now we walk into Rune Powers. Lovely little abilities that make absolutely no sense in Zeldaverse terms, but whatever, we get crazy stuff all the time, right? Why not get super powers that have a global cooldown, so you no longer have to hunt for bombs or use telekinesis as you move heavy objects, stop time, or blow things up. Totally makes sense. Totally.
This made me reassess my equipment, and I wonder why they chose a cooldown in replacing an actual Zelda inventory, but at this point, I don't know what I'm playing, but it doesn't even resemble a Zelda game, outside of a pointy eared blond kid sitting on my status screen. We traded in pretty much everything: Hookshots, boomerangs, sticks, slingshots, masks, deku nuts, lens of truth, pretty much every Zelda tool that makes traversing the world fun has been replaced by 4 powerups that have a cooldown. Neato.