You will be given 5 time slots to pick your actions each turn. Using your Time Slots, you can do things each turn. Each action costs a different number of Time Slots, but you can repeat the same action multiple times if you have enough TS. These actions will have random effects depending on numbers I roll with 2D6, one for your actions, and one for the Zombies. The available actions are:
-Scavenging for supplies (1 TS)
-Try to find others (2TS)
-Repair Equipment (3TS)
-Heal Wounds (3TS)
-Get closer to Evac Site (4TS, must be done 3 times before Turn 10 or you lose. This action is the only one where the Player Dice isn't rolled.)
Your supplies aren't here for show. The supplies are:
-Food Units (or FU)
-Ammo Units (or AU)
-Scrap Units (or SU)
At the end of each turn, you must consumme 3 FU. When a Zombie attacks you, you can consume AU to add to your Dice Roll in order to kill the Zombie more efficiently. SU are used to repair your equipment, because they eventually wear down.(edited)
At the start of the game, you are given 3 FU, 2 AU, and 2 SU, as well as a rifle that only has 3 uses before it breaks. Each player starts with 5 HP.
The turn order shall be such:
-BonafideMonafide04, the winner of the first edition and participant in the second,
-Golden Yu, participant in both editions,
-Corbin, participant in both editions,
-Akechi_Kun, participant in both editions,
-Gin, participant in both editions,
-Soupicide, participant in the second edition,
-Trowa_Barton,
-Kade,
-Rom_Dolos,
-Blu_Scout,
-Camziez,
-Sentinael,
-Ewan,
-Rasa,
-Naoya_Toudou,
-Alexei.
Are you ready? Let's survive!